#ifndef JUMPLAYER_H_
#define JUMPLAYER_H_

#include "Manager.h"
#include "CreateMgr.h"
#include "Hero.h"


class JumpLayer :public Base
{
public:
	JumpLayer(int x, int y);

	void SaveCB(FILE* const pFile) override;

	int FCollisionCB(void *p1, void *p2) override;
};



#endif // !JUMPLAYER_H_
